vefjc.blogg.se

Sauerbraten maps
Sauerbraten maps










sauerbraten maps

* added movement smoothing for other players in multiplayer (reduces jumpiness from packet loss) * added support for environment-mapped water reflections as a cheap fallback (used if "waterreflect" is off) * added precomputed visibility/PVS system for occlusion culling on 3D cards that don't support OQ (see editref.html) * players can now reconnect to private games when disconnected, so long as their IP matches * softened water edges now work when under water * smoothed out the shadow boundary caused by the shadowmap depth peeling * added directional damage indicator to the HUD (toggled via "damagecompass" var) * added builtin zoom (toggled via G key or "zoom" var) * added "resetgl" command to restart the renderer while running * made underwater fog/caustics fade in instead of turn on immediately at the surface * revised handling of slopes in physics to reduce sticking problems * locked physics at fixed rate of 200 Hz (no more variable rate) * made lightmaps use a texture atlas to enable better batching of draw calls * rewrote world renderer to more efficiently batch draw calls * rewrote particle renderer to make it more extensible * added tethers that show who is capturing a base (controlled via "capturetether" var)

sauerbraten maps

* added environment-mapped waterfalls (controlled via "waterfallenv" var) * added refractive waterfalls (controlled via "waterfallrefract" var, disabled by default due to cost) * optimized water reflection/refraction with scissoring and tighter frustum culling * added "waterfallcolour" command to control coloring of waterfalls separately from water * scoreboard now always defaults to 2D, regardless of GUI settings (controlled via "scoreboard2d" var) * added "texgui2d" var for toggling whether the texture palette uses a 2D or 3D gui * added cheaper/more-controlled glow/specular bloom (controlled via "glare" var) * added "texscroll" command for scrolling texture slots * added support for "pulseglow" shaders in fixed-function mode * added support for soft particles/explosions (toggled via "depthfx" var) * player is now dumped to an empty map if he does not have the particular map in multiplayer * made teammate crosshair show when aiming at a teammate (toggled via "teamcrosshair" var) * made hit crosshair show when successfully hit enemy (duration set via "hitcrosshair" var) * added optional t-joint removal to fix world sparklies (toggled via "filltjoints" var) * added "sayteam" command for chatting to teammates (bound to Y key by default) * texture rotation is now done via texture coordinate generation (instead of making copies/wasting memory) * added "texoffset", "texrotate", and "texscale" commands for more easily specifying texture slot parameters * now automatically pick up ammo boxes when touching a base in normal capture mode (toggled via "autorepammo" var) * undo now works with heightmap editing mode

#SAUERBRATEN MAPS FULL#

* added "fullconsize" var for controlling the percent of the screen the full console occupies * added "death" material for forcing player suicide * made clip material coexist with other materials (so water/lava can clip) * added "apply changes now?" dialog using "resetgl" command (toggled via "applydialog" var) * added support for Mumble positional audio (contributed by The Conquerors clan) * added support for Cube Server Lister extended information

sauerbraten maps

* "follow" command now works in first-person (can spectate in third-person via "thirdperson" var or 9 key) * added console message filter (controlled via "confilter" and "fullconfilter" vars)

sauerbraten maps

* texture browser now displays glow, rotation, and offsets * added in-game text editor for editing cfg files * added support for cloud boxes and cloud layers over sky box * added geartrooper's new MD5 character model: Mr. * added Fanatic's new 10 song soundtrack "Spontaneous Failure" * added MitaMAN's new SP campaign: "Private Stan Sauer" * added new MP maps by Nieb (hallo, shipwreck), schmutzwurst (akroseum, berlin_wall), KillHour (hog2), KaiserTodretter (paradiselost), Mayhem & mIscreant (duomo), Mayhem (tejen), Hero & WahnFred (mach2), TUX (capture_night), SATAN!!! (reissen), Redon (c_egypt), and Kal & DairyKing (kalking1)












Sauerbraten maps